Red alert 3 patch 1.12 reloaded


















Allied Apollo speed reduced to from Allied Apollo now twice as vulnerable to attack from units other than the Mig, Tengu, and other Apollos. Allied Multigunner Turret Peacekeeper Garrisoned has had its accuracy increased. Allied IFV cost reduced to from Allied Aircraft Carrier drone health doubled.

Allied Assault Destroyer build cost reduced to from Japan Imperial Warrior armor penalty while Bonzai Charging removed. Japan Balloon Bomb reload time now increases based on its level. Japan Final Squadron reload time now increases based on its level. Japan Defender-VX base defense transform cool-down time reduced to 2 seconds from Japan Barracks Egg cost decreased to from Japan Barracks T3 upgrade build time reduced to 30s from 60s.

Japan Power Plant cost reduced to from Japan Naval Yard T3 upgrade build time reduced to 30s from 60s. Japan War Factory T3 upgrade build time reduced to 30s from 60s. Japan Mainframe Core build cost decreased to from Japan Mainframe Core unpack time increased to 30s from 16s. Japan Shogun Battleship health reduced to from Soviet Bullfrog Man-Cannon launch speed increased.

Soviet Tesla Trooper pre attack delay reduced by 1 second. Soviet MiG speed reduced to from Soviet MiGs now twice as vulnerable to attack from units other than the Mig, Tengu, and other Apollos. Soviet Ultratorpedo damage reduced to from Damage now tapers to at the edge of the blast radius.

Soviet Twinblade health reduced to from User Interface Enhancements 2v2 automatch now allows players to specify a teammate for ranked 2v2 matches. Added support for Elo ratings, a score that starts at and rises or falls based on wins and loses.

This allows players to more accurately gauge their opponents' skill level. Automatch now allows players to specify how much their opponents' rating may differ from their own, ensuring competitors are adequately similar in skill. Your personal ladder rank and rating for both 1v1 and 2v2 ranked games is now displayed on the automatch screen. All players' ladder ranks are now displayed on the loading screen. Added 1v1, 2v2, and 3v3 lobbies. Added "Player Defeated" audio events for games involving 3 or more players The friends list is now sorted alphabetically.

Clicking a player's name in a multiplayer lobby will now start a whisper to that player. Hovering over a player's name in a multiplayer lobby will now also display that persons 1v1 rating. Modified the text displayed after a player disconnects to advise that grievances be filed in the sticky thread at the official Red Alert 3 forums. The multiplayer login screen will now remember your last successful username and online ID.

The game will now check for patches at startup, and not just when playing multiplayer. Fixed a bug that would cause the game to crash when left idle in a high population online lobby for an extended period of time. Fixed a bug that caused garrisoning units to follow a twinblade from the ground if a stop command was given to the twinblade during the garrison. Fixed an exploit that allowed walls and wall hubs to be built on spaces occupied by enemy infantry.

Fixed an exploit that allowed multiple walls to be built simultaneously. Fixed an exploit that granted credits and an engineer without destorying the MCV when sold. Fixed an exploit that allowed Allies to build instantly via cryocopter and chrono rift.

Fixed a desync that may have occured while loading an online co-op game. Other Changes Updated the credits. Fixed an exploit with the Soviet Crane where structures could be built for free under low power. Balance Changes During Skirmish and Multiplayer games, Engineers will now take several seconds to successfully capture a structure. During this time the Engineer will be vulnerable to attack. Reduced the power requirement for the Empire of the Rising Sun Refinery from 55 to Reduced the cost of the Allied Harvester from to The Allied Refinery's sell price has been increased from to The Mecha Tengu's anti-air weapon damage has been increased from 15 to The Vindicator and Century Bomber will now properly receive the additional ammo if grounded when Advanced Aeronautics is purchased.

Units in aggressive stance will now auto-acquire enemy Tank Busters in their spider holes. Fixed an exploit where players could get two infantry units out of a Power Plant when selling it. Construction Yards will now spawn an Engineer when destroyed. Construction Yards will now spawn an Engineer when sold on the water. Akula Subs will now be much easier to target as they surface to fire. The Soviet Ore Collector now has a proper cooldown time on its secondary ability.

The Soviet Super Reactor will now damage aircraft when destroyed Fixed a bug where the Hammer Tank was not receiving a damage increase on its Leech Beam after attaining veterancy. The King Oni will now perform a melee attack when attacking enemies nearby, which will also cause meta-damage to infantry. Fixed a bug where Hospitals were not healing infantry units garrisoned inside vehicles. The Shogun will now properly fire all of its laser cannons when automatically attacking structures in aggressive stance.

Fixed an exploit where players could get the Sky-wing to land on dry land. The map reveal from Observation Posts is no longer obstructed by various terrain heights. Engineers targeted with Cash Bounty will no longer provide funds when the engineer captures a structure. The Apocalypse Tank can now properly change targets when using its Magnetic Harpoon ability. Fixed an exploit where the Javelin Soldier could remain fully locked onto their target even after moving. Fixed an exploit where players could create more than 4 docking aircraft per airfield or airbase.

Fixed an exploit where players could change faction right before the game countdown finished. Fixed an exploit where players could disconnect from games and still gain benefits to their record. In 2v2 team games, teammates will always start next to each other. Fixed exploits where the starting game countdown wouldn't stop if a player changed game parameters in the final second. User Interface Enhancements Added several Co-op lobbies to the lobby list.

Added the ability to see a player's stats in the online lobbies. By hovering over a player's name, this will display a summary of that player's wins, losses, and rank. Vertical sliders in the menus can now be scrolled using the mouse wheel. Added the Broadcast option under the Rules Tab for Custom online matches. When players change map size in the game setup screen, the appropriate number of slots will be opened. Added the proper Observer panel when observing online matches.

Added the ability to Whisper to players in different lobbies. Players can now see Whispers while in the Game Setup screen of an online match. The host of a Co-op campaign match will now receive a notification when they send an invite to other players. When editing hotkeys or VOIP settings, they will now only be changed for the current active profile. The player will no longer be kicked back to the main menu after entering an incorrect password for an online game.

At least two extra mouse buttons can now be assigned to commands in the Custom Hotkeys screen. Players will now receive a message that the lobby is full when attempting to join a full lobby. Added a refresh button onto the custom match lobby screen. Added more details into the invite request a player has received. Bug Fixes Fixed a bug where Burst Drones were not inflicting damage when activating their secondary ability before attaching to a vehicle.

Fixed a bug where the progress bar for structures was not displaying when their production was paused. Fixed a bug where the Terror Drones were receiving a garrison cursor when hovering over civilian buildings in the shroud. If the Stingray uses its secondary ability on water and then moves onto land, the ability button will now properly display the cooldown time. Fixed a bug where corrupted graphics would display when issuing Planning Mode commands extremely close to the selected unit.

Fixed a bug where Spies would retain the Tesla effect after using Bribe while disguised as a Tesla Trooper. The Mission Menu map will now properly display bridges. The Riptide ACV will now properly fire its torpedoes when force firing in the water.

A Terror Drone will now properly grey out the unpack command of an enemy unit affected by the Stasis Ray. Fixed a bug where units would potentially warp when being disengaged from an enemy Apocalypse Tank's magnetic harpoon.

A Reverse Move command will no longer be cancelled when a non-movement secondary ability is toggled midway through the move command. Fixed a bug where the King Oni wouldn't do any damage with its Bull Rush if used before reaching its build waypoint. Empire of the Rising Sun vehicles can no longer transform through bridges. Fixed a bug where Empire of the Rising Sun cores were not unpacking if the player saved a game while the core was moving to its destination.

Fixed a bug where hosting or joining a multiplayer match was causing your VOIP settings to default to Voice-Activated. Fixed a bug where VOIP settings were being set back to default after finishing a game. Torpedoes will no longer follow amphibious units onto land. Fixed a bug where the Twinblade would sometimes go underground when attempting to pick up passengers. Fixed a bug where the Terror Drone would sometimes have difficulty garrisoning inside a Twinblade. Fixed stability issues with joining, leaving, and re-joining network games.

The research of Heightened and Max Clearance can now be continued after being paused. Twinblades will no longer be damaged when picking up a vehicle infected with a Terror Drone. Fixed an issue where aircraft would go underground when landing at their airfield or airbase. Fixed a desync for when an observer toggled between players in an online match.

Clicking the "Deauthorize" button will deauthorize the computer from playing Red Alert 3, allowing players to run the game on a different computer. Restarting the game on the original computer will reauthorize Red Alert 3 on that machine.

Added status pips for units being healed by Hospitals. The Bullfrog can now target an area for passengers to be ejected even if that area is currently out of range.

After the Free Trade power is purchased, additional numbers will now display from refineries indicating the power's benefit. Infantry will now play a meta-impact animation when hit with V4 rockets. Tanya will now receive a C4 cursor when hovering over enemy vehicles and ships. Commando units will no longer receive a garrison cursor when hovering over Ore Nodes and tech structures under the fog-of-war.

Chrono Rifted units can now be selected by control group number after warping back in. Valid structures will now receive a rally point mouse cursor when hovering over bridges. Conscripts, Peacekeepers, and Imperial Warriors will now receive a counter-garrison cursor when hovering over valid civilian structure targets. The Yari Mini-Sub will now reliably hit Yuriko with its secondary kamikaze ability.

Added Ammo Pips for respective units into their portrait. Units with the disguise ability will now display a unique disguise cursor when hovering over valid disguise targets. Burst Drones that are attached to units will now show up on the mini-map. Vehicles that have been pilot sniped can now be crushed appropriately.

Added a sound effect for placing camera bookmarks. Generals Universe. Generals timeline Generals. Explore Wikis Community Central. Register Don't have an account? Red Alert 3 patch 1. View source.

History Talk 0. This article is written from a real world point of view. DOS 1. Pre- Firestorm 1. Pre-alpha 15 June 20 June 28 June 0. Pre- Aftermath 1. Beta 2 1. Sneak peek 1.

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